â áóôåð ïðîèçâîëüíîãî
LPRINT#
LSET äàííûå â áóôåð ïðîèçâîëüíîãî ôàéëà(îïåðàòîð)
LOCATE ïîçèöèîíèðîâàòü êóðñîð(îïåðàòîð)
MEMSET âåðõíèé ïðåäåë ïàìÿòè(îïåðàòîð)
MID$ ëèòåðíàÿ ñòðîêà(ôóíêöèÿ),çàìåíà
ñòðîêè(îïåðàòîð)
MKDIR ñóáñïðàâî÷íèê(îïåðàòîð)
MKD$ !
MKI$ !ïðåîáðàçîâàíèå ÷èñåë â ñòðîêè (ôóíêöèÿ)
MKL$ !
MKMD$ !
MKMS$ !
MKS$ ïðåîáðàçîâàíèå åäèíè÷íîé òî÷íîñòè â ñòðîêó(ôóíê.)
MOD
MTIMER ìèêðîòàéìåð(ôóíêöèÿ è îïåðàòîð)
NAME èìÿ ôàéëà(îåïðàòîð)
NEXT ñëåäóþùèé(îïåðàòîð öèêëà)
NOT íå (ëîãè÷åñêîå îòíîøåíèå)
OCT$ âîñüìåðè÷íîå ïðåäñòàâëåíèå(ôóíêöèÿ)
OFF âûêëþ÷èòü (êëþ÷åâîå ñëîâî)
ON âêëþ÷èòü(êëþ÷åâîå ñëîâî)
OPEN îòêðûòü(îïåðàòîð0
OPTION îïöèÿ
OR èëè (ëîãè÷åñêîå îòíîøåíèå)
OUT çàïèñü íà âûõîäíîå óñòðîéñòâî(îïåðàòîð0
OUTPUT âûâîä
PAINT îêðàñèòü(îïåðàòîð)
PALETTE !öâåòîâàÿ ïàëèòðà(îïåðàòîð0
PALETTE USING !
PEEK áàéò èç ÿ÷åéêè ïàìÿòè(ôóíêöèÿ)
PEN ñâåòîâîå ïåðî(ôóíêöèÿ/îïåðàòîð)
PLAY èãðà(ôóíêöèÿ/îïåðàòîð0
PMAP ïðåîáðàçîâàíèå êîîðäèíàò(ôóíêöèÿ)
POINT òî÷êà(ôóíêöèÿ)
POXE çàïèñü áàéòà(îïåðàòîð)
POS ïîçèöèÿ êóðñîðà(ôóíêöèÿ)
PRESET óñòàíîâêà òî÷êè(îïåðàòîð)
PRINT äàííûå íà ýêðàí(îïåðàòîð)